Epsxe Plugins Pack3/16/2021
While the point of the spec is to allow a plugin to work in all emulators, various extensions or hacks have been added to some plugins and emulators causing incompatibilities.Since ePSXe added support for most PCSX-R exclusive plugins with 2.0, the main difference between them now is that PCSX-R supports CPU overclocking ( SonofUglys fork only).While Petes OpenGL2 2.9 is the most accurate GPU plugin, it is missing many features and those are what PeteOpenGL2Tweak adds; most notably the ability to render at resolutions higher than 1280x960, but it also adds GTE accuracy, proper aspect correction, true vsync, and xBRZ texture scaling.
Fork of the source release of an older version of Pete Bernerts GPU plugin. While it was the first plugin to add GTE accuracy and has many modern features, like arbitrary rendering resolutions, the core emulation doesnt seem to have improved over the years, at least not to the level of Petes OpenGL2 2.9. Some time ago it was broken so that most games crash on Windows and was never fixed, though still works alright on Linux and OSX. Still theres not much reason to use this over PeteOpenGL2Tweak, except for the fact that getting PeteOpenGL2Tweak to work on Linux or OSX is a major hassle, as it involves setting up 32bit support and compiling everything as 32bit so it can work with the closed source 2.9 plugin that only provides 32bit x86 binaries. Other than texture replacement, theres not much reason to use this over mednafen-libretro since it added increased IR, as they are both software renderers(slow) and mednafen is more accurate. The configuration tool requires GTK3 runtime DLLs found here. Its a light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesnt have any button binding options, but since its meant for mapping an emulated DualShock controller to an actual DualShock controller, you dont really need to rebind anything.
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